Post by BadInfluence on Sept 11, 2015 3:20:47 GMT 9.5
Dragon:
In Arvandor, Dragons are allowed, and have their own capital city within the Rift. They have a ruling King though this King is currently in hiding, so many and more Dragons are unaware of who, or where he is. Not all dragons in play must be from this capital city, nor must they be organized, though the dragon race must be one of those listed below. We ask that, outside of either breeding or fighting, any and all IC (Npc/prop is fine) play as a dragon must be performed in their humanoid shape. Often they are mistaken as elves in this form, though any special features such as clawed hands, scaled skin, or other features as such are entirely up to the player.
Prismatic Dragons
Black Dragon:
Black dragons are vile, evil tempered, and obsessed with death. They live in fetid, swampy habitats. They find comfort in the sickening-sweet aroma of drowned, rotting carcasses. The black dragon's domain is the swamp and the jungle. They are abusive, quick to anger, and malevolent. Their hearts are as black as their slimy scales.
A black dragon can be identified by his grim, skeletal appearance. His eyes lie in deep sockets. His two great horns curve forward and down. The flesh of his face appears to have partially deteriorated, as if burnt by acid. Acidic slime drools from his menacing grin. He smells of rotting vegetation, foul water, and poisonous acid.
Living in sticky, wet habitats, black dragons dine mostly on fish, eels, and other water creatures. They will eat meat, but prefer to allow their victims float in ponds for days, or even weeks, before being eaten.
If you ever encounter a black dragon, be careful—he prefers surprise attacks instead of fair fighting. He is most active in the darkest hour of night, wherein the darkness he feels confident and powerful. He breathes a poisonous, sizzling acid.
Red Dragon:
Red dragons are greedy and covetous, and obsessed with increasing their treasure hoards. They live in warm habitats, such as volcanoes or tropical islands. The red dragon's domain is is the mountain and the island. They are vain, cunning, and terrible.
A red dragon can be identified by is long wings and two long horns. He has a long, red, forked tongue. Tiny flames often dance in his nostrils when he is angry. His eyes gleam with unrestrained greed when he has seen treasure. He smells of smoke and sulfur.
Red dragons are fiercely territorial. They prefer to eat meat, especially people. Red dragons have been known to force villages to sacrifice maidens to them. (This is a matter of taste. As you would have it, apparently maidens "just taste better.") The best part of a meal for a red dragon is drinking the blood.
Red dragons breathe a deadly fire.
Blue Dragon:
Blue dragons are pensive, lawful, and vain. They live in hot, dry areas, such as sandy deserts or arid steppes.
A blue dragon can be identified by his frilled ears and a single horn upon his head. His eyes are smooth, glossy, and without pupils-when looking at them, you may feel as though you are looking into eternity. The dry scent of ozone and sand follows a blue dragon wherever he goes.
He loves to soar in the hot desert air. He is a dedicated carnivour who will eat snakes, lizards, and occasionally even desert plants, but truly prefers herd animals such as camels. Blue dragons are a real threat to caravans crossing the desert. He prefers to attack people in ambush. Surprise and distance is his greatest ally. They enjoy sitting and reflecting. He is blue-blooded (that is to say, cold, effete, or noble.) He is lawful and has some sense of morals.
He is good at tracking. The blue dragon is large and vibrant. Blue dragons breathe lightning, that is, a lightning bolt.
Green Dragon:
The green dragon is a belligerent creature and master of intrigue, politics, and backbiting. He is cruel. He prefers forests—the older and bigger the trees, the better. Instead of being overtly aggressive, he prefers to concoct elaborat schemes to gain power or wealth with as little effort as possible. He may make his lair behind a waterfall or near a lake, pond, or stream that provides a submerged entrance. The closer one gets to his lair, the darker the woods become. Evil hangs in the air, mingling with the forest scents to produce foul odors.
The green dragon's head is covered in hornlets. He has a long neck and legs, and resembles a brontosaurus. The green dragon reaks of chlorine. The green dragon is a liar and master of verbal evasion. Just talking to a green dragon can lead to ruin. When attacking, he will usually stalk his prey first, sometimes for days. The green dragon has a palette for elf flesh. He loves to play with his prey. He will subside on practically anything, including shrubs and small trees. He uses camoflauge to his advantage. He is obsessed with life and growth, and wants to live eternally. He is envious. He is good at tracking. The green dragon likes to instill terror in lesser opponents before torturing them to death. Green dragons breathe poisonous gas, that is, a toxic chlorine gas.
White Dragon:
White dragons are small and intelligent. They live in frigid, icy climates — usually arctic areas, but sometimes very high mountains. They travel alone, and have very good memories. They prefer the solitude of snowy plains and caves, far away from the warming rays of the sun. A white dragon can be identified by his sharp, intelligent-looking eyes and intense expression. His scales resemble fur, or even feathers, in places. His wide feet and sharp claws help him to walk atop snowbanks. An aura of coldness seems to eminate from the white dragon. Living in frosty climes, white dragons prefer their food to be suitably chilled. If their victims have not frozen to death already, white dragons will often pack them away in the snow until they are properly frozen. If you ever encounter a white dragon, be on your guard— he is swift and alert. Your best bet is to scare or intimidate him, as white dragons are sometimes known to be cowardly. He breathes a chilling frost.
Metallic Dragons
Brass Dragon:
These are the most gregarious of all dragons, and are famous for their love of conversation. They crave sunlight and dry heat, so they frequent hot, arid regions, particulary sandy deserts. They like to make their lairs in high, rocky caves. Brass dragons have dull, motted brown scales at birth. As time goes on, the scales become more brassy until they reach a warm, burnished appearance. Brass dragons have supple, expressive lips. These are very useful, as they like to do lots of talking. They can breathe fire.
Bronze Dragon:
Having a strong sense of justice, bronze dragons do not tolerate cruelty or anarchy in any form. They are also inquisitive and find humanoids fascinating. They live near deep water, especially in tropical costal areas and islands. They wage a constant struggle against evil sea creatures, and often live in caves or near underground streams or lakes. Bronze dragons a beaklike snout and a pointed tongue. Their feet are webbed and they have webbing behind their forelimbs. Their scales are smooth and flat.
Copper Dragon:
These have a well-deserved reputation as incorrigible pranksters, joke-tellers, and riddlers. They live in dry, rocky uplands and mountains. They live in narrow caves. Copper dragons have massive thighs and shoulders, as they are excellent jumpers and climbers. Like other metallic dragons, its scales are dull at birth and become shinier with aging. They love sharing jokes and will eat almost anything.
Gold Dragon:
Gold dragons are champions against evil and foul play. They often embark on self-appointed quests to promote good. They make their lairs in secluded areas, such as deep gorges or high plateaus. Gold dragons have large, twin horns that are smooth and metallic, and has whiskers around its mouth like a catfish. It smells of saffron and incense.
Silver Dragon:
These dragons enjoy helping the meek and the lowly. They often concern themselves with protecting the innocent and healing their injuries. They love high mountains and vast, open skies with billowing clouds. They enjoy flying and sometimes soar for hours just for the pleasure of it. A silver dragon has a beaklike nose, a strong chin, and a pointed tongue. They are nonviolent and avoid combat whenever possible. They are the most sensitive of all dragons.
Gem-Type Dragons
Amethyst Dragon:
Breath weapon: Line of force
Terrain: Inner Planes, underground
Alignment: Always neutral
The most powerful of the neutral gem dragons, amethyst dragons are honorable, regal creatures. They inhabit the mountains of the northern islands, living on the shores of isolated lakes and pools. At birth, these dragons have lavender skin with fine, translucent-purple scales. These scales darken as the creature grows older, eventually reaching a sparkling lavender color. These creatures approach life with a detached air, ignoring the conflicts of good and evil, law and chaos. At best, they see these conflicts as petty squabbles over inconsequential points of view, and not worthy of their time or consideration. These majestic dragons consider themselves to be the leaders of the gem dragons, and most of the lesser gem dragons acquiesce to this leadership - in everyday life and in the Council Aerie. While amethyst dragons consider their silver and copper cousins to be foolish and have an active dislike of red and white dragons, they do not consider any life form to be their inherent enemies. They prefer to reason out a settlement through discussion and negotiation rather than through combat, but they can and will fight if they must. Being honorable and noble, these dragons never hide or attempt to ambush foes. To them, even retreating is a dishonorable action, but they will flee if faced with certain death. Amethyst dragons eat large quantities of fish and gems. They keep vassals to attend to their needs, though they do not place as many restrictions or requirements on them as other dragon lords do. Most keep at least one hidden, underwater cave for seclusion and secrecy. Amethyst dragons approach mating in a very logical manner, seeking the optimum partner to produce the best offspring. Love and pleasure rarely, if ever, enter the equation.
Crystal Dragon:
Breath weapon: Line of blinding light
Terrain: Inner Planes, temperate and cold mountains
Alignment: Always chaotic neutral
The friendly crystal dragons of Io's Blood's northern isles spend much time trying to learn about world around them. They value friendship over all else and the treasures tend to be sentimental rather than valuable, they welcome visitors who come to them with good intentions.
Hatchlings have glossy white scales that become more and more translucent with age. By the time they reach adulthood, these scales become luminescent in moonlight. In the full light of the day they glow with a dazzling, almost unbearable brilliance. Fun-loving and mischievous, crystal dragons tend to be irresponsible rulers. For the daily running of their domains, these dragons rely on their vassals to keep things going. They establish domains in the cold, open northern reaches, building castles out of snow and ice. They leave these castles open to the sky, for they love to watch the stars on clear, cold nights. The white dragon clans consider crystal dragons to be nothing more than prey, so the two types are almost always in conflict. The crystal dragons also have little love for the tribes of giants that live beyond the Ice Sea and often come south to enslave the small, relatively weak gem dragons. Like other benevolent dragons, the crystal dragons prefer to talk rather than fight. Even without special abilities, they can be charming and engaging to an extreme. Gems and metal ores are their foods of choice. They mate with willing partners whenever they want, as desire and need move them. It has also been known for crystal dragons to adopt white dragon hatchlings.
Emerald Dragon:
Breath weapon: Powerful burst of wind.
Terrain: Inner Planes, underground
Alignment: Always lawful neutral
Emerald dragons live among the tropical islands in the Io's Blood chain's southern waters. They are a curious species, taken to keeping track of history, lore and customs. They tend to be very reclusive, suspicious that others covet their treasure hoards and territory.
Hatchlings have translucent green scales, which harden and take on many shades of green as they age. These scales are scintillating in the light, giving an emerald dragon's hide the appearance of being in constant motion. A desire for privacy runs through the emerald clans, going so far as to determine where the dragon lords and their spawn establish lairs. In the southern islands, emerald dragons built their domains around the inactive volcano range that stretches across the tropical isles. Only their most trusted vassals are permitted to serve them within the main lairs. The others tend to duties throughout the rest of the domain. The primary lairs consist of traps and alarms designed to warn the dragon of visitor and other threats. Emerald dragons prefer to quietly observe intruders and rarely emerge from hiding. If parlay is called for, they send their kindred or chief vassals to handle such duties while they watch, hidden, from cover. When forced into combat, emerald dragons prefer to attack by ambush, using stealth and surprise attacks to quickly disable their enemies. If the threat prove to be too great to handle, an emerald dragon will not hesitate to retreat. However, it will plan revenge, and its patience can last for centuries if need be. Emerald dragons have no compunctions about what they eat. They prefer lizards and giants, but they will eat anything in a pinch. Of all the other type of dragonkind, emerald dragons get along best with the sapphire dragons, often controlling parallel domains. They fear the red dragon clans because of their well-known greed, and they are usually in open conflict with the fire giants from beyond the Burning Sea. Emeralds like the security and protection offered by a trusted partner and will take a single mate for a long time.
Sapphire Dragon:
Breath weapon: Cone of panicking sound
Terrain: Inner Planes, underground
Alignment: Always lawful neutral
The sapphire dragons of the Io's Blood Isles control subterranean domains beneath two of the larger southern islands. While most of the territory above their realms belongs to the emerald dragons, they keep a small portion of the surface area as their own as well as the extensive caverns beneath the tropical jungles. From birth, sapphire dragons are beautiful, with scale ranging from light to dark blue in color, which sparkle in the light. Because of their coloration, they are sometimes mistaken for blue dragons. Of all dragonkind, perhaps the sapphire dragon clans are the most militaristic. They fervently protect their territory from outsiders, going so far as to distrust anyone who even gets close to their borders. They work to keep their vassals in peak fighting condition, maintaining some of the best-trained armies in the isles. As most of the territory that interests the sapphire clans is below the ground, they rarely come into conflict with other dragon clans unless they attempt to take caverns currently in use. Only the black dragons compete with them for the tropical underground, and even they are wary of going into direct conflict with the armies of the sapphire clans. Most of the demihuman vassals serving the sapphire dragons are either dwarves or gnomes, as these races have no problems living and working beneath the ground. Dwarven vassals are treated little better than slaves, as the two species were once at war, and they are almost never granted the kindred bond. This honour is usually reserved for gnome only. Giant spiders make up most of a sapphire dragon's diet, and great hunts are conducted through the subterranean tunnels to find these delicacies. When a dragon lord feeling particularly lazy, it will send its dwarven vassals into the tunnels in search of the spiders. Of course, they must capture the spiders alive. While militaristic and warlike, the sapphire dragons are not quick to attack. They prefer to observe intruders so that they can plan how to deal with them. If drow or dwarves from another clan approach, they are immediately attacked. Others can often at least make some gesture of friendship or parlay before being told to leave. If a sapphire dragon or its treasure is ever threatened, it attacks immediately with its breath weapon, spells, and physical attacks. It uses psionics and special abilities to escape if faced with a more powerful foe. Sapphire dragons take a single mate for long periods of time, however sapphires seek to possess a mate to enhance their prestige and status more than other reasons.
Topaz Dragon:
Breath weapon: Cone of dehydration
Terrain: Inner Planes, any aquatic
Alignment: Always chaotic neutral
Notes: Topaz dragons inhabit the coastal regions of the temperate islands, building lairs below the waterline, though constructing them so they remain dry. Clannish and self-seeking, these gem dragons usually want little to do with the other inhabitants of the isles. They keep vassals to fill their domain and make them appear as prosperous as their neighbors, and they participate in the Council activities on occasion, but for the most part these dragons neither seek company nor welcome it. Out of the egg, a topaz dragon is a dull yellow-orange in color. With the age, its scales harden and become translucent and faceted. When it reaches adulthood, a topaz dragon sparkles in the light of the sun. While topaz dragons enjoy the feel of sea wind and spray on their faceted-scale hides, they do not particularly like the water. They swim to hunt, attack, or reach their lairs, but not for enjoyment. They do love to eat fish and other sea creatures, especially the tasty giant squids that live in the Coral Sea. While not malicious, topaz dragons are not the best of company or particularly pleasant to deal with. Besides caring little for social graces, they display erratic behavior that is unsettling and very confusing. They dislike visitors, but tend to avoid combat if they can help it. If combat is unavoidable, they use tricks and promises to distract their foes before striking with teeth and claws (which they enjoy using). Unless it specifically interests or affect them, topaz dragons tend to be indifferent to the causes and concerns that occupy the rest of dragonkind. They dislike bronze dragons and usually oppose the interests of those clans. It takes time for a topaz dragon to accept another dragon's friendship, but once it does it remains a friend for life. Once another dragon gets past its outer defenses and gruff exterior, it finds a loyal companion and ready protector in the topaz dragon.
Obsidian Dragon:
Breath weapon: Cone of fire
Terrain: Warm Mountains and Underground, demiplanes
Alignment: Always neutral evil
Obsidian dragons, while the most intelligent of the gem dragons, are also the most vicious. They are extremely haughty, anger easily, and like to toy with prey before finishing it off. An obsidian dragon has smooth black skin with razor edges where joints come together. When first hatched, their scales are gray, rough to touch, and well defined. As they get older, the scales darken, become smoother, and begin to blend together. Most obsidian dragons prefer to make their lairs around volcanoes or in one of the mountains of coal found on the Elemental Plane of Fire. Most great wyrms, though, make use of the genesis power to create their own demiplane.
Halfers
Half Human/Elf and Dragon:
Half-Dragons are extremely rare, more so than any other half-breed race. Half-Dragons resemble humans who have a few draconic features added as well, not the least of which are their wings.
Half Dragons are far more acceptable in Arvandor than any other half breed, as Dragons are very closely related to Elves in general.
In Arvandor, Dragons are allowed, and have their own capital city within the Rift. They have a ruling King though this King is currently in hiding, so many and more Dragons are unaware of who, or where he is. Not all dragons in play must be from this capital city, nor must they be organized, though the dragon race must be one of those listed below. We ask that, outside of either breeding or fighting, any and all IC (Npc/prop is fine) play as a dragon must be performed in their humanoid shape. Often they are mistaken as elves in this form, though any special features such as clawed hands, scaled skin, or other features as such are entirely up to the player.
Prismatic Dragons
Black Dragon:
Black dragons are vile, evil tempered, and obsessed with death. They live in fetid, swampy habitats. They find comfort in the sickening-sweet aroma of drowned, rotting carcasses. The black dragon's domain is the swamp and the jungle. They are abusive, quick to anger, and malevolent. Their hearts are as black as their slimy scales.
A black dragon can be identified by his grim, skeletal appearance. His eyes lie in deep sockets. His two great horns curve forward and down. The flesh of his face appears to have partially deteriorated, as if burnt by acid. Acidic slime drools from his menacing grin. He smells of rotting vegetation, foul water, and poisonous acid.
Living in sticky, wet habitats, black dragons dine mostly on fish, eels, and other water creatures. They will eat meat, but prefer to allow their victims float in ponds for days, or even weeks, before being eaten.
If you ever encounter a black dragon, be careful—he prefers surprise attacks instead of fair fighting. He is most active in the darkest hour of night, wherein the darkness he feels confident and powerful. He breathes a poisonous, sizzling acid.
Red Dragon:
Red dragons are greedy and covetous, and obsessed with increasing their treasure hoards. They live in warm habitats, such as volcanoes or tropical islands. The red dragon's domain is is the mountain and the island. They are vain, cunning, and terrible.
A red dragon can be identified by is long wings and two long horns. He has a long, red, forked tongue. Tiny flames often dance in his nostrils when he is angry. His eyes gleam with unrestrained greed when he has seen treasure. He smells of smoke and sulfur.
Red dragons are fiercely territorial. They prefer to eat meat, especially people. Red dragons have been known to force villages to sacrifice maidens to them. (This is a matter of taste. As you would have it, apparently maidens "just taste better.") The best part of a meal for a red dragon is drinking the blood.
Red dragons breathe a deadly fire.
Blue Dragon:
Blue dragons are pensive, lawful, and vain. They live in hot, dry areas, such as sandy deserts or arid steppes.
A blue dragon can be identified by his frilled ears and a single horn upon his head. His eyes are smooth, glossy, and without pupils-when looking at them, you may feel as though you are looking into eternity. The dry scent of ozone and sand follows a blue dragon wherever he goes.
He loves to soar in the hot desert air. He is a dedicated carnivour who will eat snakes, lizards, and occasionally even desert plants, but truly prefers herd animals such as camels. Blue dragons are a real threat to caravans crossing the desert. He prefers to attack people in ambush. Surprise and distance is his greatest ally. They enjoy sitting and reflecting. He is blue-blooded (that is to say, cold, effete, or noble.) He is lawful and has some sense of morals.
He is good at tracking. The blue dragon is large and vibrant. Blue dragons breathe lightning, that is, a lightning bolt.
Green Dragon:
The green dragon is a belligerent creature and master of intrigue, politics, and backbiting. He is cruel. He prefers forests—the older and bigger the trees, the better. Instead of being overtly aggressive, he prefers to concoct elaborat schemes to gain power or wealth with as little effort as possible. He may make his lair behind a waterfall or near a lake, pond, or stream that provides a submerged entrance. The closer one gets to his lair, the darker the woods become. Evil hangs in the air, mingling with the forest scents to produce foul odors.
The green dragon's head is covered in hornlets. He has a long neck and legs, and resembles a brontosaurus. The green dragon reaks of chlorine. The green dragon is a liar and master of verbal evasion. Just talking to a green dragon can lead to ruin. When attacking, he will usually stalk his prey first, sometimes for days. The green dragon has a palette for elf flesh. He loves to play with his prey. He will subside on practically anything, including shrubs and small trees. He uses camoflauge to his advantage. He is obsessed with life and growth, and wants to live eternally. He is envious. He is good at tracking. The green dragon likes to instill terror in lesser opponents before torturing them to death. Green dragons breathe poisonous gas, that is, a toxic chlorine gas.
White Dragon:
White dragons are small and intelligent. They live in frigid, icy climates — usually arctic areas, but sometimes very high mountains. They travel alone, and have very good memories. They prefer the solitude of snowy plains and caves, far away from the warming rays of the sun. A white dragon can be identified by his sharp, intelligent-looking eyes and intense expression. His scales resemble fur, or even feathers, in places. His wide feet and sharp claws help him to walk atop snowbanks. An aura of coldness seems to eminate from the white dragon. Living in frosty climes, white dragons prefer their food to be suitably chilled. If their victims have not frozen to death already, white dragons will often pack them away in the snow until they are properly frozen. If you ever encounter a white dragon, be on your guard— he is swift and alert. Your best bet is to scare or intimidate him, as white dragons are sometimes known to be cowardly. He breathes a chilling frost.
Metallic Dragons
Brass Dragon:
These are the most gregarious of all dragons, and are famous for their love of conversation. They crave sunlight and dry heat, so they frequent hot, arid regions, particulary sandy deserts. They like to make their lairs in high, rocky caves. Brass dragons have dull, motted brown scales at birth. As time goes on, the scales become more brassy until they reach a warm, burnished appearance. Brass dragons have supple, expressive lips. These are very useful, as they like to do lots of talking. They can breathe fire.
Bronze Dragon:
Having a strong sense of justice, bronze dragons do not tolerate cruelty or anarchy in any form. They are also inquisitive and find humanoids fascinating. They live near deep water, especially in tropical costal areas and islands. They wage a constant struggle against evil sea creatures, and often live in caves or near underground streams or lakes. Bronze dragons a beaklike snout and a pointed tongue. Their feet are webbed and they have webbing behind their forelimbs. Their scales are smooth and flat.
Copper Dragon:
These have a well-deserved reputation as incorrigible pranksters, joke-tellers, and riddlers. They live in dry, rocky uplands and mountains. They live in narrow caves. Copper dragons have massive thighs and shoulders, as they are excellent jumpers and climbers. Like other metallic dragons, its scales are dull at birth and become shinier with aging. They love sharing jokes and will eat almost anything.
Gold Dragon:
Gold dragons are champions against evil and foul play. They often embark on self-appointed quests to promote good. They make their lairs in secluded areas, such as deep gorges or high plateaus. Gold dragons have large, twin horns that are smooth and metallic, and has whiskers around its mouth like a catfish. It smells of saffron and incense.
Silver Dragon:
These dragons enjoy helping the meek and the lowly. They often concern themselves with protecting the innocent and healing their injuries. They love high mountains and vast, open skies with billowing clouds. They enjoy flying and sometimes soar for hours just for the pleasure of it. A silver dragon has a beaklike nose, a strong chin, and a pointed tongue. They are nonviolent and avoid combat whenever possible. They are the most sensitive of all dragons.
Gem-Type Dragons
Amethyst Dragon:
Breath weapon: Line of force
Terrain: Inner Planes, underground
Alignment: Always neutral
The most powerful of the neutral gem dragons, amethyst dragons are honorable, regal creatures. They inhabit the mountains of the northern islands, living on the shores of isolated lakes and pools. At birth, these dragons have lavender skin with fine, translucent-purple scales. These scales darken as the creature grows older, eventually reaching a sparkling lavender color. These creatures approach life with a detached air, ignoring the conflicts of good and evil, law and chaos. At best, they see these conflicts as petty squabbles over inconsequential points of view, and not worthy of their time or consideration. These majestic dragons consider themselves to be the leaders of the gem dragons, and most of the lesser gem dragons acquiesce to this leadership - in everyday life and in the Council Aerie. While amethyst dragons consider their silver and copper cousins to be foolish and have an active dislike of red and white dragons, they do not consider any life form to be their inherent enemies. They prefer to reason out a settlement through discussion and negotiation rather than through combat, but they can and will fight if they must. Being honorable and noble, these dragons never hide or attempt to ambush foes. To them, even retreating is a dishonorable action, but they will flee if faced with certain death. Amethyst dragons eat large quantities of fish and gems. They keep vassals to attend to their needs, though they do not place as many restrictions or requirements on them as other dragon lords do. Most keep at least one hidden, underwater cave for seclusion and secrecy. Amethyst dragons approach mating in a very logical manner, seeking the optimum partner to produce the best offspring. Love and pleasure rarely, if ever, enter the equation.
Crystal Dragon:
Breath weapon: Line of blinding light
Terrain: Inner Planes, temperate and cold mountains
Alignment: Always chaotic neutral
The friendly crystal dragons of Io's Blood's northern isles spend much time trying to learn about world around them. They value friendship over all else and the treasures tend to be sentimental rather than valuable, they welcome visitors who come to them with good intentions.
Hatchlings have glossy white scales that become more and more translucent with age. By the time they reach adulthood, these scales become luminescent in moonlight. In the full light of the day they glow with a dazzling, almost unbearable brilliance. Fun-loving and mischievous, crystal dragons tend to be irresponsible rulers. For the daily running of their domains, these dragons rely on their vassals to keep things going. They establish domains in the cold, open northern reaches, building castles out of snow and ice. They leave these castles open to the sky, for they love to watch the stars on clear, cold nights. The white dragon clans consider crystal dragons to be nothing more than prey, so the two types are almost always in conflict. The crystal dragons also have little love for the tribes of giants that live beyond the Ice Sea and often come south to enslave the small, relatively weak gem dragons. Like other benevolent dragons, the crystal dragons prefer to talk rather than fight. Even without special abilities, they can be charming and engaging to an extreme. Gems and metal ores are their foods of choice. They mate with willing partners whenever they want, as desire and need move them. It has also been known for crystal dragons to adopt white dragon hatchlings.
Emerald Dragon:
Breath weapon: Powerful burst of wind.
Terrain: Inner Planes, underground
Alignment: Always lawful neutral
Emerald dragons live among the tropical islands in the Io's Blood chain's southern waters. They are a curious species, taken to keeping track of history, lore and customs. They tend to be very reclusive, suspicious that others covet their treasure hoards and territory.
Hatchlings have translucent green scales, which harden and take on many shades of green as they age. These scales are scintillating in the light, giving an emerald dragon's hide the appearance of being in constant motion. A desire for privacy runs through the emerald clans, going so far as to determine where the dragon lords and their spawn establish lairs. In the southern islands, emerald dragons built their domains around the inactive volcano range that stretches across the tropical isles. Only their most trusted vassals are permitted to serve them within the main lairs. The others tend to duties throughout the rest of the domain. The primary lairs consist of traps and alarms designed to warn the dragon of visitor and other threats. Emerald dragons prefer to quietly observe intruders and rarely emerge from hiding. If parlay is called for, they send their kindred or chief vassals to handle such duties while they watch, hidden, from cover. When forced into combat, emerald dragons prefer to attack by ambush, using stealth and surprise attacks to quickly disable their enemies. If the threat prove to be too great to handle, an emerald dragon will not hesitate to retreat. However, it will plan revenge, and its patience can last for centuries if need be. Emerald dragons have no compunctions about what they eat. They prefer lizards and giants, but they will eat anything in a pinch. Of all the other type of dragonkind, emerald dragons get along best with the sapphire dragons, often controlling parallel domains. They fear the red dragon clans because of their well-known greed, and they are usually in open conflict with the fire giants from beyond the Burning Sea. Emeralds like the security and protection offered by a trusted partner and will take a single mate for a long time.
Sapphire Dragon:
Breath weapon: Cone of panicking sound
Terrain: Inner Planes, underground
Alignment: Always lawful neutral
The sapphire dragons of the Io's Blood Isles control subterranean domains beneath two of the larger southern islands. While most of the territory above their realms belongs to the emerald dragons, they keep a small portion of the surface area as their own as well as the extensive caverns beneath the tropical jungles. From birth, sapphire dragons are beautiful, with scale ranging from light to dark blue in color, which sparkle in the light. Because of their coloration, they are sometimes mistaken for blue dragons. Of all dragonkind, perhaps the sapphire dragon clans are the most militaristic. They fervently protect their territory from outsiders, going so far as to distrust anyone who even gets close to their borders. They work to keep their vassals in peak fighting condition, maintaining some of the best-trained armies in the isles. As most of the territory that interests the sapphire clans is below the ground, they rarely come into conflict with other dragon clans unless they attempt to take caverns currently in use. Only the black dragons compete with them for the tropical underground, and even they are wary of going into direct conflict with the armies of the sapphire clans. Most of the demihuman vassals serving the sapphire dragons are either dwarves or gnomes, as these races have no problems living and working beneath the ground. Dwarven vassals are treated little better than slaves, as the two species were once at war, and they are almost never granted the kindred bond. This honour is usually reserved for gnome only. Giant spiders make up most of a sapphire dragon's diet, and great hunts are conducted through the subterranean tunnels to find these delicacies. When a dragon lord feeling particularly lazy, it will send its dwarven vassals into the tunnels in search of the spiders. Of course, they must capture the spiders alive. While militaristic and warlike, the sapphire dragons are not quick to attack. They prefer to observe intruders so that they can plan how to deal with them. If drow or dwarves from another clan approach, they are immediately attacked. Others can often at least make some gesture of friendship or parlay before being told to leave. If a sapphire dragon or its treasure is ever threatened, it attacks immediately with its breath weapon, spells, and physical attacks. It uses psionics and special abilities to escape if faced with a more powerful foe. Sapphire dragons take a single mate for long periods of time, however sapphires seek to possess a mate to enhance their prestige and status more than other reasons.
Topaz Dragon:
Breath weapon: Cone of dehydration
Terrain: Inner Planes, any aquatic
Alignment: Always chaotic neutral
Notes: Topaz dragons inhabit the coastal regions of the temperate islands, building lairs below the waterline, though constructing them so they remain dry. Clannish and self-seeking, these gem dragons usually want little to do with the other inhabitants of the isles. They keep vassals to fill their domain and make them appear as prosperous as their neighbors, and they participate in the Council activities on occasion, but for the most part these dragons neither seek company nor welcome it. Out of the egg, a topaz dragon is a dull yellow-orange in color. With the age, its scales harden and become translucent and faceted. When it reaches adulthood, a topaz dragon sparkles in the light of the sun. While topaz dragons enjoy the feel of sea wind and spray on their faceted-scale hides, they do not particularly like the water. They swim to hunt, attack, or reach their lairs, but not for enjoyment. They do love to eat fish and other sea creatures, especially the tasty giant squids that live in the Coral Sea. While not malicious, topaz dragons are not the best of company or particularly pleasant to deal with. Besides caring little for social graces, they display erratic behavior that is unsettling and very confusing. They dislike visitors, but tend to avoid combat if they can help it. If combat is unavoidable, they use tricks and promises to distract their foes before striking with teeth and claws (which they enjoy using). Unless it specifically interests or affect them, topaz dragons tend to be indifferent to the causes and concerns that occupy the rest of dragonkind. They dislike bronze dragons and usually oppose the interests of those clans. It takes time for a topaz dragon to accept another dragon's friendship, but once it does it remains a friend for life. Once another dragon gets past its outer defenses and gruff exterior, it finds a loyal companion and ready protector in the topaz dragon.
Obsidian Dragon:
Breath weapon: Cone of fire
Terrain: Warm Mountains and Underground, demiplanes
Alignment: Always neutral evil
Obsidian dragons, while the most intelligent of the gem dragons, are also the most vicious. They are extremely haughty, anger easily, and like to toy with prey before finishing it off. An obsidian dragon has smooth black skin with razor edges where joints come together. When first hatched, their scales are gray, rough to touch, and well defined. As they get older, the scales darken, become smoother, and begin to blend together. Most obsidian dragons prefer to make their lairs around volcanoes or in one of the mountains of coal found on the Elemental Plane of Fire. Most great wyrms, though, make use of the genesis power to create their own demiplane.
Halfers
Half Human/Elf and Dragon:
Half-Dragons are extremely rare, more so than any other half-breed race. Half-Dragons resemble humans who have a few draconic features added as well, not the least of which are their wings.
- Personality: Half-Dragons feel different and out of place in the society they live in, especially after their draconic side begins to manifest. Yet they are quite charismatic, and possess an air of dignity and nobility.
- Physical Description: Half-Dragons resemble their human parent in most ways, although some features of their dragon parent are evident as well. Half-Dragons tend to have eyes and hair colored like their dragon parent. For example, a Half-Dragon with a silver dragon as a parent would have silver eyes and hair. Their eyes take on the shape of a dragon's as well. The tips of a Half-Dragon's fingers usually end in claws, which can be used to inflict damage. This does not hamper a Half-Dragon's ability to grasp or use objects. Their most draconic feature, however, is their wings. Half-Dragons grow wings at adolescence, which resemble that of their dragon parent's wings, including color. These wings allow a Half-Dragon to fly.
- Alignment: Half-Dragons tend to follow the moral alignment of their draconic parentage, although they have no propensity towards law or chaos. If a Half-Dragon's dragon parent is a metallic dragon, they tend to be good. If a Half-Dragon's dragon parent is a chromatic dragon, they tend to be evil.
- Lands: Half-Dragons, as a half-breed race, have no lands of their own. They will live in the lands of their non-dragon parent.
- Religion: Half-Dragons tend to worship either the Gods of their Draconic sire, or their Human/Elvish Sire.
Half Dragons are far more acceptable in Arvandor than any other half breed, as Dragons are very closely related to Elves in general.